Creative Portfolio
KYLE DE PALO | GAME ARTIST
About me
I was born and raised in Durban, where I've lived for 25 years, and this city has deeply influenced who I am today. Growing up here, I developed a love for various forms of entertainment that shaped my interests and hobbies. My first gaming console was a PlayStation 2, and it sparked a lifelong passion for gaming.
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The console opened up a world of immersive experiences, and I became hooked on the virtual worlds and stories it offered. From action-packed adventures to strategy games, the PlayStation 2 was my gateway into gaming, and it's a love that’s only grown stronger over the years.
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The first movie I ever watched in the cinema was Spider-Man (2002), which profoundly impacted me. The excitement of seeing a superhero come to life on the big screen, coupled with the groundbreaking visual effects, left an indelible mark. This movie not only ignited my passion for films but also influenced my creative interests. It was one of the earliest sparks that led me to explore visual storytelling in greater depth.
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Over time, I found that both gaming and movies were more than just hobbies—they were mediums that encouraged me to create, design, and imagine new worlds. This led me to discover 3D modeling and animation, and I became fascinated by the process of crafting assets in Blender. The ability to take an idea and bring it to life in 3D has been both a rewarding and fulfilling creative outlet for me. As I continue to explore and improve my skills, I feel inspired by the very things that first captivated me: games, movies, and the limitless possibilities of digital creation.
Skills
Proficient in:
1)Unity
2)C#
3)Blender
Oh No My Books!
Game Poster
Game Description
We formed a group to create a game for our university's game jam in just two days. The randomly selected genre was "summoning," which inspired our concept. In the game, players must summon objects to create platforms and survive. This unique challenge pushed us to blend creativity and strategy within a limited timeframe.
You play as Merlin, a mischievous wizard with a knack for pranks and a disregard for proper spellcasting. One of his reckless antics leads to his library catching fire, and now he must escape before it’s too late. Use your limited magical skills, solve puzzles, and outwit dangers as you try to save yourself from the fiery chaos.
Synopsis
The game artist was responsible for designing and creating all the visual assets, bringing the game’s world to life. Their work included character designs, environments, and various objects, ensuring a cohesive and engaging visual experience throughout the game.
My Role
Team Members
Luke Andrews
Uthmaan Essack
Kyle De Palo
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Procreate
Resources:
My Work
Snack Attack
Game Poster
Game Description
"Snack Attack" is a multiplayer 3D cooking game where two players manage food stands at a busy market. Featuring realistic market sounds and simple, colorful - pixelated 3D graphics, it enhances immersion and is developed for PC.
Synopsis
In "Snack Attack," players control Mike and Dave, two chefs working at a bustling farmers market. Mike wears a distinctive hat, while Dave does not. Their objective is to manage their food stall efficiently, preparing and serving food to customers while maximizing profit. Together, they must work to keep up with the market's demand, facing challenges and competing for the best sales in a lively, colorful environment.
My main role in the game was as the game artist, responsible for creating all the pixelated assets. I designed the characters, environment, and other visual elements to bring the game’s world to life with a pixelated style.
My Role
Team Members
Kyle De Palo
Giorgio Giovanni Nigrini
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1) Unity
2) C#
3) Aesprite
Resources:
My Work
Taxi Rush
Game Poster
Game Description
This project served as our final submission for a module. The game is a retro-styled open-world taxi simulator, where players pick up and drop off passengers within a set time limit. It is designed exclusively for PC gameplay.
You play as Denver, a taxi driver tasked with picking up and dropping off a set number of passengers each day to earn his income. His earnings are crucial to providing for his family, driving him to complete his daily goals.
Synopsis
Team Members
Luke Andrews
Uthmaan Essack
Kyle De Palo
Giorgio Giovanni Nigrini
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1) Unity
2) C#
3) Blender
Resources:
My Work
My Role
My role in this project was as the game artist, where I modeled various assets to bring the world of a taxi driver to life. This included designing cars, bus stops, buildings, pedestrians, and many other elements to create an immersive urban environment that reflects the daily life and challenges of a taxi driver.